// Copyright (c) 2010, Anthony Cassidy
// All rights reserved.
// 
// Redistribution and use in source and binary forms, with or without modification, are 
// permitted provided that the following conditions are met:
// 
//     * Redistributions of source code must retain the above copyright notice, this list 
//         of conditions and the following disclaimer.
//     * Redistributions in binary form must reproduce the above copyright notice, this 
//         list of conditions and the following disclaimer in the documentation and/or 
//         other materials provided with the distribution.
//     * Neither the name of the AntsAdventureGameCreator nor the names of its contributors 
//         may be used to endorse or promote products derived from this software without 
//         specific prior written permission.
// 
// 
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY 
// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES 
// OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT 
// SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, 
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
// SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
// CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
// NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF 
// THE POSSIBILITY OF SUCH DAMAGE.
#include "XStdafx.h"
#include "Inventory.h"
#include "XInventory.h"
#include "InventoryItems.h"
#include "XEmitter.h"
#include "XNewEmitter.h"

/*! @cond */

#include "XDiagnostics.h"


Inventory::Inventory()
: m_emitter( XNewEmitter() )
{

}

Inventory::Inventory(XInventory& copyMe)
: m_emitter(XNewEmitter(copyMe.Receiver()))
, m_inventoryItems( new InventoryItems(copyMe.Invs()) )// del in destructor

{
}

Inventory::~Inventory()
{
    XDiagnostics::Delete("Inventory");
    delete m_inventoryItems;
}

const InventoryItems& Inventory::Items() const
{
    return *m_inventoryItems;
}

void Inventory::SetMouseable(bool mouseable) const
{
    m_emitter->SetMouseable(mouseable);
}

void Inventory::SetVisible(bool visible) const
{
    m_emitter->SetVisible(visible);
}

bool Inventory::IsVisible() const
{
    return m_orig->IsVisible();
}

/*! @endcond */
